Starfinder Infinite - Gear/Magic Items | 2nd (2024)

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What started as a small homebrew archetype became this 8-page expansion for Pathfinder 2nd Edition. Inspired by real-life magicians and the Pathfinder 1st edition Trickster mythic path. This small expansion includes: Trickster Archetypean archetype with a little too many feats, all themed around trickery and breaking the rules of magicTrickster Themed Class OptionsA...[click here for more]
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"This information was once whispered, but now has been put to ink. The Whispering Way calls me Heretic. But knowledge was meant to be free." Heresy of the Whispering Way contains secrets once kept to the dread necromancers of Geb, mages of the Whispering Way, and perhaps Pharasma herself. Walk along the flipside of life, using powerful necromantic magics to claim your place in the...[click here for more]
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The greatest artisans in Golarion need an equally powerful crafting system to flex their skills! Heroic Crafting introduces variant crafting rules allowing for creating items in as little as an hour, foraging for materials in the wild, and salvaging old items to be recycled in future projects. Additionally, 13 new skill feats and 8 new items will expand your crafters' abilities to unprecedented...[click here for more]
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Fabled, yet known only by the initiated few, the Aetherial Loom is a legendary artefact. It consists of three key elements: the Loom itself, the Weaver, and the Shuttle. The Loom spins the threads of existence out of nothingness, these threads are passed on to the Weaver, who defines the patterns and structures into which the fates align, using the Shuttle, which through the inevitability of time finds...[click here for more]
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They were the favored of He Who Walks in Blood – their devotion and discipline were indisputable. For decades they had toiled, perfecting lethal techniques and learning to anticipate the actions of even the most cunning adversary. But their next mission has many unknown variables and a great potential to go awry; they must extract intel from the aristocracy, amongst whom idiosyncrasies are both...[click here for more]
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A collection of homebrew content created while running the Fists of the Ruby Phoenix Adventure Path, including: Links to quickly access the Archives of Nethys page for every item & creature in the Adventure Path, 13 new teams from across Golarion, to fill out the list of 32 initial teams, Revised spells for each spellcasting NPC that make proper use of heightening, Influence statistics for...[click here for more]
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A creation that has all Seven of the Swords of Sin from 1st Pathfinder now remade into 2nd Edition for all to enjoy. This is my first product but I have spent a good few months working and testing these stats to make them work in 2nd Edition while trying to maintain their effects to how they were in 1st Edition. I do hope you all enjoy these and as always any feedback is greatly appreciated. ...[click here for more]
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A creation that has all Seven of the Polearms of Rule from both 1st edition Pathfinder and some custom made now for 2nd Edition for all to enjoy. Please enjoy and also check out my other product Seven Swords a Sinning which has the seven swords of sin. I do hope you all enjoy these and as always any feedback is greatly appreciated. ...[click here for more]
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Calistria’s temple in Mivon is a place of abundant affection – at least, it is for those bearing gold. Unfortunately, Edmund Boyle was born penniless, the unwanted son of a temple prostitute. As the years pass, he finds few friends, much hardship, and a fierce devotion to the Goddess who extolls the virtues of revenge. When – after years at sea – his long-lost father returns to the temple...[click here for more]
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The pages of this compendium contain 80 brand new divine weapons for pathfinder second edition, each based on an extraplanar creature presented in the official Paizo books: Bestiary, Bestiary 2 and Bestiary 3. An arsenal that previously only belonged to the ranks of angels in heaven, the hordes of demons in the abyss, the armies of devils in hell, or the free spirits of the azatas of elysium is now...[click here for more]
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A collection of Halloween-related homebrew from various campaigns & sources. Includes: Rules and feats for skeleton player characters to collect and mend themselves using bones; Three cleric feats to represent the channeler of the unknown archetype and a staff of harming; And nine terrifying new or 1st edition converted monsters, from the level 2 zombie rust monster to the level 22 nascent...[click here for more]
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An expansion to the content on the demon lord Pazuzu, the king of wind demons. Includes new player options including class options, spells and feats for both the first and second editions of the Pathfinder Roleplaying Game. As well as GM advice on running Pazuzu and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help...[click here for more]
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An expansion to the content on the empyreal lord Neshen, the knight of the steel lash. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Neshen and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help to make Neshen's faith more three-dimensional...[click here for more]
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Art is itself a kind of magic. To those with the determination to pursue two demanding and esoteric skill-sets, weaving magic into the fine arts empowers themastery of both. Time, practise and creativity lead to the creation of powerful, unique objects that defy the limits of scholarly magic. The Wondrous Artist Archetype contains a dedication and...[click here for more]
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An expansion to the content on the empyreal lord Bharnarol. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Bharnarol and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help to make Bharnarol's faith more three-dimensional in your campaigns...[click here for more]
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An expansion to the content on the Three; Magdh. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Magdh and the religion surrounding her, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help to make Magdh's faith more three-dimensional in your campaigns and bring a little...[click here for more]
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This is a port from the 1e version! The other gods will be ported as time allows. An expansion to the content on the queen of the night Mahathallah, the Dowager of Illusions. Includes new player options including class options, feats, traits, magic items, and a divine fighting technique. As well as GM advice on running Mahathallah and the religion surrounding her, and two new splinter religions as...[click here for more]
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An expansion to the content on the Vudran God Gruhastha. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Gruhastha and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help to make Gruhastha's faith more three-dimensional in your campaigns...[click here for more]
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This is a port from the 1e version! The other gods will be ported as time allows. An expansion to the content on the primal inevitable Jerishall, the lord of gravity. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Jerishall and the religion surrounding them, and several new splinter religions as standard for the Treatise...[click here for more]
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This is a port from the 1e version! Zyphus is the last treatise to be ported from 1e to 2e, all future treatises will include both 1e and 2e content simultaneously. An expansion to the content on the god of accidental death; Zyphus, the grim harvestman. Includes new player options including class options, spells, a divine fighting technique, new poisons, and much more. As well as GM advice on running...[click here for more]
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An expansion to the content on the Duke of Thunder himself; Hei Feng. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Hei Feng and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity series. The intent is to help to make Hei Feng's faith more three-dimensional in your...[click here for more]
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A placable multi-wave encounter for Pathfinder 2E For any adventure that makes its way into an arctic or tundra region, place this encounter before any location to give it an air of history and importance! The Ice-Woven Sanctorium is a frozen cavern guarded by Tecpanecatl - a Naga who observes the rites of passage. The Test to Enter is a combat encounter designed for early Tier...[click here for more]
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This is a port from the 1e version! The other gods will be ported as time allows. An expansion to the content on the empyreal lord Lalaci, He of Motley Repose. Includes new player options including class options, spells, and a divine fighting technique. As well as GM advice on running Lalaci and the religion surrounding him, and several new splinter religions as standard for the Treatise on Divinity...[click here for more]
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Lucky you! Legendary bard Callybon Tenpenny has combed through her vast knowledge to assemble this modern flatularium, a guide to most flatulent and fartful monsters, spells, and items in Golarion. Hoping to add some levity to your campaign? Determined to show your players that not everything smells like roses? Look no further than the Flatularium! Featured review: "Callybon Tenpenny's...[click here for more]
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Starfinder Infinite - Gear/Magic Items | 2nd (2024)

FAQs

Is there magic in Starfinder? ›

Although technology and magic are almost inextricably entwined in the Starfinder Roleplaying Game, magic nonetheless works according to specific rules that have little to do with machinery.

What is missing with a thrown weapon Starfinder? ›

If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction.

Does Golarion exist in Starfinder? ›

No one knows what happened to Golarion during the Gap, but all inquiries to gods and demons reveal that it still exists somewhere unreachable by magic, along with everyone that once lived on it.

Who is the god of time in Starfinder? ›

Yog-Sothoth (CN), the Outer God of gates, space, and time, dwells within the Dark Tapestry, but his most fervent followers claim that he is the Dark Tapestry itself.

What is the sniper property in Starfinder? ›

Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment.

What is the disrupting shot in Starfinder? ›

Disrupting Shot (Combat)

Prerequisites: Dex 13, Point-Blank Shot, fighter level 6th. Benefit: If you ready an action to shoot an opponent casting a spell within 30 feet and successfully hit that opponent with a ranged attack, the concentration DC to successfully cast the spell is increased by +4.

What is spell grenade starfinder? ›

Casting a spell with spell grenade uses the spell's standard casting time, and throwing the spell grenade is a standard action. You must throw the grenade before the end of your next turn, or the spell is wasted. You are considered proficient with the grenade for this attack.

What are the schools of magic in Starfinder? ›

Magic is a latent form of energy that permeates the universe. It manifests in many ways, including spells, 1 and is generally divided into eight schools: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmuation.

Is Starfinder similar to D&D? ›

Character creation works pretty similarly to D&D as well, but with a much better organized character creation set-up than D&D 5E. In Starfinder, you first come up with a concept for your character, then choose your race, theme and class.

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